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托管的 Direct3D之 使用 Frame Hierarchy 创建动画(翻译)
FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 1.435083,29.904209,-0.126913,1.000000;; } Mesh { 116; 0.000000;0.000000;0.000000; ... } Frame Gun { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,-1.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 1.016502,4.063328,21.468393,1.000000;; } Mesh { 116; 0.000000;0.000000;0.000000;, ... } } } }
完整的DirectX文件会比这里的多很多,但上面的元素是关于“帧”的讨论的要用到的。让我们看看上面这文档的不同部份。
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