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托管的 Direct3D之 使用 Frame Hierarchy 创建动画(翻译)
这篇文章假设我们要从.X文件加载的场景是SDK提供的类支持的。让我们看看这坦克在初期是怎么在DirextX文件里声明的。
xof 0303txt 0032...Frame Body { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -1.401197,0.000000,0.279802,1.000000;; } Mesh { 20; -29.527559;0.000000;-49.212597;, ... } Frame Turret {
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